

How can you be okay with Inafune trying to create a franchise for a game when it's not even done or out yet? Idk about you, but it's logical for me that part of the $4m was used for this stuff, and it's unnacceptable. (2) - Before Mighty No.9 was even finished, and I believe in between the delays or maybe even before it, Inafune started ANOTHER Kickstarter for the Red Ash series (spiritual successor to the Legends series), confirmed an ANIMATED SERIES to be done, and apparently was in talks for a live-action film. You also might think to yourself (well the money was for the stretch goals) which I'll address in point 2. Now you might think to yourself (well it's multi-platform so of course they had to downgrade it), but how is it such a huge downgrade, when the WEAKEST system in the console platform stretch goals is the 3DS, has some games that beat Mighty No.9 graphically and mechanically. (1) - Mighty No.9 asked for $900k, and ended up receiving $4m+ And if you cleared your calendar for some crazy robot shootin’, it’s a chance to have a look at some of those other games, too.I just wanted to make this post, because there seem to be some posters that think the Mighty No.9 hate is just some bandwagon or something, instead of justified fury by angry and hurt fans, so I just wanted to list a few things that happened so people can get a better understanding of why this game is getting so much hate: So for me, the delay is a reprieve and a chance to maybe get to it after all. Game sites with lots of bloggers can divvy that stuff up, but I have to choose.Īnd I wasn’t planning to choose Mighty No.


9 was supposed to arrive, you have Firewatch, Lovers in a Dangerous Spacetime and Unravel all jammed into the limelight. And come next Tuesday, the day Mighty No. Jonathan Blow’s The Witness is out tomorrow, then PC gamers get XCOM 2 on February 5. But take a look at everything else on deck. This would typically be cause for naysayers to pounce. This latest delay follows a series of others reaching all the way back to the sidescroller’s original release timeframe of April 2015. 9 on the various platforms,” says Inafune on the game’s Kickstarter page. The reason? “ resolve any network issues and porting work necessary to publish Mighty No. Producer Keiji Inafune’s crowdfunded nod to his popular 20th century Mega Man running-and-gunning robot series has been pushed back from February 9 to “spring.” 9 Kickstarter contributors, you have my sympathies.
